Skill Overview

The Key point of the Skill system is to allow players who wish to specialize in a specific field to do so and to have the skills and techniques available to their character to represent their knowledge and specialization in their chosen field.

below is a list of the peak skill growth for players how ever given faction leader and staff permission some players might very from the list. a player should have a rough idea how they wish to progress  as they raise though the tiers. These skills are guidelines by no means do you need to follow these you just may not exceed the skill levels listed for your tier.

Unsteated - 3 Adept 2 Novice

Seated - 2 Expert 2 Adept 1 Novice

Third Seat - 1 Specialist 2 Expert 2 Adept

Lieutenant - 2 Specialist 3 Expert

New Captian - 1 Master 3 Specialist 1 Expert

Exp Captain - 1 Grand Master 1 Master 3 Specialist

Elder Captain - 1 Grand Master 2 Master 2 Specialist OR 2 Grand Master 1 Master 2 Expert

Legendary - 2 Grand Master 2 Master 1 Specialist OR 3 Grand Masters 2 Experts

Faction Leader - 2 Grand Master 3 Master OR 3 Grand Master 1 Master 1 Specialist

Note: These are only the AVERAGE skill spreads. Alternative skill spreads can be worked out but ONLY if you contact an Admin or GM to keep things balanced

Arrancar Skills
Physical Strength: Indicates how strong your hand to hand and weapon training are.

Hierro: determines how effective your natural armor is

Sonido: determines how fast you move

Reiatsu Control:

Fullbringer Skills
Bringers Light determines how fast you move

Spirit Manipulation

Physical Enhancement

Combat Skill

Reiatsu Control

Quincy Skills
Archery

Ginto, Reishi Crafting

Hirenkyaku determines your maneuverabiltiy

Reishi Absorption

Reishi Control

Shinigami Skills
Kidou determines what kidou you can cast and how strong they are

Hakuda determines how strong your hand to hand techniques hit

Hoho determines how fast you are

Reiatsu Control

Zanjutsu determines what sword skills you know and how effective they are

Visored Skills (Without Mask)
Kidou determines what kidou you can cast and how strong they are

Hakuda determines what hand to hand skills you know and how effective they are

Hoho determines how fast you are

Reiatsu Control

Zanjutsu determines what sword skills you know and how effective they are

Visored Skills (With Mask)
Hakuda determines what hand to hand skills you can learn and how effective they are

Hierro determines how effective your natural armor is

Reiatsu Control determines what ceros you can learn and how strong they are

Sonido how fast you are

Zanjutsu determines what sword skills you can learn and how effective they are

Statistical breakdown
If any stat group is in need to be further broken down into the mechanics, it will be done so here

Speed Statistics
All speed stats follow the following progression in regards to speed. Speed Mastery Across, Weapon Mastery Down